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I need a simple simulation ran where a holographic sphere continuously grows, from small to huge, through a huge space littered with random suspended objects. As the sphere grows it engulfs or consumes all these objects. This simulations needs to have 2 perspectives. One perspective that watches the whole simulation from afar and another that watches it from the POV of a 2nd cameras position. The 2nd camera is positioned next to the sphere so that the sphere is in the center of the frame, taking up maybe 40% or so of the frames composition. When the simulation starts the camera must move back at a pace that keeps the sphere at the same exact position and scale as the sphere grows. I would like this done in Unity3d as it is the perfect program to execute this.