Its basically a pvp (player vs player) system with guilds in a mmorpg game.
i will explain the pvp system in further details now:
twice a week it will start on its own depending on the server time.
a dungeon like map with every guild with its own room.
each guild will have its own statue in its own room the rooms for each guild will be choosen randomly.
only 10 guilds can participate and 20 members in each guild.
the npc which will teleport you to that map also has a bidding system incase there will be more then 10 guilds signing up, the ones which made the highest ingame money bids will participate. It also has a ranking system for each class, which ranks them for how many kills they did in the system. Once the system is activated the guild leader will have 10 minutes to prepare his line up through that npc, when that counter reaches zero you will be teleported to that map. (Such a npc already exists in the codes most likely you will have to find it copy/modify it)
When inside they will have 5 minutes to prepare for the fight.
If a player dies it will have a 30 seconds cool down and after that it will be ressurected to its own room.
Once a guild gets a opponents statue to 0 health they will lose and be teleported to a waiting spot where they will look upon the other left over guilds, this is a safe zone and they wont be able to fight each other here.
The last guild left with a statue wins the war system and wil be rewarded with 20 special items.
The map / statue's with health and reward item will be provided by us.